★ PROCEDURAL GENERATION · UNITY

Hi, I'm Matt.
I build procedural generation tools for Unity.

Independent developer based in France. I make focused, well-documented procedural generation assets — tunable, seed-friendly, and ready for both editor and runtime use. No bloat, no dependencies you didn't ask for.

Assets

Available on the Unity Asset Store.

More procedural tools

in design

Maze generation is just the start — more procedural generation assets are on the roadmap, built with the same philosophy: small, tunable, and reliable.

About

I'm a solo developer working with Unity across desktop and mobile, with a particular interest in procedural generation — the kind of systems that give you infinite content from a handful of well-chosen parameters. My asset tools grow out of my own game projects, so everything I ship has already survived real production use. You can find some of my open-source work on GitHub.

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