★ PROCEDURAL GENERATION · UNITY
Independent developer based in France. I make focused, well-documented procedural generation assets — tunable, seed-friendly, and ready for both editor and runtime use. No bloat, no dependencies you didn't ask for.
Available on the Unity Asset Store.
I'm a solo developer working with Unity across desktop and mobile, with a particular interest in procedural generation — the kind of systems that give you infinite content from a handful of well-chosen parameters. My asset tools grow out of my own game projects, so everything I ship has already survived real production use. You can find some of my open-source work on GitHub.